Antistar: The Grinning Sheep Diary

1 - Incubator

Walk until you meet Alter. Talk with Alter. Follow down the path until you hear the Voice. There is a teddy bear on the left at the center of the maze. Use the hand button to pick the teddy bear.

2 - Klinnburg

Walk until you find the clearing with tree stumps. Talk with the crow at the center of the clearing. Pick the water jug on the table-shaped stump.

Walk to Klinnburg; pick the bread and cheese on pink tables in Klinnburg. Talk to the scientist. At the back of the village a huge raven is barring the way.

Go back to the clearing and pick the axe from the stump at the front of the clearing. Walk near the crow; use the sword button to kill the crow using the axe.

Go back to Klinnburg; pick the strange device at the landing site (two white circles mark the landing site in Klinnburg)

3 - Blackwoods

Walk on and on until you reach the bridge and encounter a blue cat; talk to blue the cat. Continue until you meet the stag. Walk back to Klinnburg; make sure the blue cat is following you.

Rats have appeared in Klinnburg. Stay close to the blue cat. The rats will never come near the cat. Walk past Klinnburg and back to the circle house. On the roof of the house, pick the flute.

Visit the stag and use the music button to play the flute and wake up the stag spirit. Back to the bridge, on the left side of the river, pick another strange device.

Talk to the bear. Make sure the blue cat is following you. Find the scrap heap on the right hand side. When the little one and the blue cat are both on the scrap heap, the scrap heap will start moving.

4 - A Shepherd's Field

Talk with the grinning sheep. Walk until you find the apple tree. Pick a third strange device under the apple tree. Pick a black mushroom. After you have eaten the black mushroom, Alter appears. Talk with Alter and pick the wooden sword.

Walk on. Use the sword to kill the dogs. Talk to the shepherd. Hurry and escape to the right. If you do not pick the third and last strange device, it is very difficult to escape the shepherd.

5 - Mouse Trap

The only way is up. Use the sword to kill the spiketails.

[to be continued...]